Código de Python - Snake Python Tkinter

1.0

Publicado el 3 de Noviembre del 2020gráfica de visualizaciones de la versión: 1.0
1.038 visualizaciones desde el 3 de Noviembre del 2020
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import pygame
import random
# initializing pygame
pygame.init()
 
# Colors
white = (255, 255, 255) # rgb format
red = (255, 0, 0)
black = (0, 0, 0)
 
# Creating window
screen_width = 900
screen_height = 600
gameWindow = pygame.display.set_mode((screen_width, screen_height))
 
# Game Title
pygame.display.set_caption("Coders Home")
pygame.display.update()
clock = pygame.time.Clock()
font = pygame.font.SysFont(None, 55)
 
def text_screen(text, color, x, y):
    screen_text = font.render(text, True, color)
    gameWindow.blit(screen_text, [x,y])
 
 
def plot_snake(gameWindow, color, snk_list, snake_size):
    for x,y in snk_list:
        pygame.draw.rect(gameWindow, color, [x, y, snake_size, snake_size])
 
# Game Loop
def gameloop():
    exit_game = False
    game_over = False
    snake_x = 45
    snake_y = 55
    velocity_x = 0
    velocity_y = 0
    snk_list = []
    snk_length = 1
 
    food_x = random.randint(20, screen_width-20)
    food_y = random.randint(60, screen_height -20)
    score = 0
    init_velocity = 7
    snake_size = 30
    fps = 60   # fps = frames per second
    while not exit_game:
        if game_over:
            gameWindow.fill(white)
            text_screen("Game Over! Press Enter To Continue", red, 100, 250)
 
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit_game = True
 
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_RETURN:
                        gameloop()
 
        else:
 
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit_game = True
 
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_RIGHT:
                        velocity_x = init_velocity
                        velocity_y = 0
 
                    if event.key == pygame.K_LEFT:
                        velocity_x = - init_velocity
                        velocity_y = 0
 
                    if event.key == pygame.K_UP:
                        velocity_y = - init_velocity
                        velocity_x = 0
 
                    if event.key == pygame.K_DOWN:
                        velocity_y = init_velocity
                        velocity_x = 0
 
            snake_x = snake_x + velocity_x
            snake_y = snake_y + velocity_y
 
            if abs(snake_x - food_x)<10 and abs(snake_y - food_y)<10:
                score +=1
                food_x = random.randint(20, screen_width - 30)
                food_y = random.randint(60, screen_height - 30)
                snk_length +=5
 
            gameWindow.fill(white)
            text_screen("Score: " + str(score * 10), red, 5, 5)
            pygame.draw.rect(gameWindow, red, [food_x, food_y, snake_size, snake_size])
            pygame.draw.line(gameWindow, red, (0,40), (900,40),5)
 
            head = []
            head.append(snake_x)
            head.append(snake_y)
            snk_list.append(head)
 
            if len(snk_list)>snk_length:
                del snk_list[0]
 
            if head in snk_list[:-1]:
                game_over = True
 
            if snake_x<0 or snake_x>screen_width-20 or snake_y<50 or snake_y>screen_height-20:
                game_over = True
            plot_snake(gameWindow, black, snk_list, snake_size)
        pygame.display.update()
        clock.tick(fps)
    pygame.quit()
    quit()
gameloop()



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